Wednesday, April 28, 2010
Pioneering Modernism
We're Here To Be Bad
Media, Gender And Identity
Advertising is crucial to selling products, but it also creates cultural changes and trends in the world. As I discussed in my last post, certain products and brands inevitably become more desireable than others based on their advertising and branding, rather than the quality of the products, or the integrity of the brand. I feel as though this is unavoidable, and while some consumers may buy into advertising and branding, it is ultimately the consumer’s responsibility to keep a clear head and to do research and know what they are buying when they make a purchase. Any consumer who bases all of their knowledge of a product based off of the product’s advertising or the company’s branding is ill-informed and will ultimately suffer the consequences.
Branding The Individual
Tuesday, April 27, 2010
First Things First Manifesto
In my last post, I talked about the “Impotence Of Being Earnest” article and how it’s unfair to expect designers to only design for “good causes”. The issue posed in “First Things First” is different though, because it is simply a matter of staying away from “bad causes.” This is something that all designers can do with a lot more ease than only designing for “good causes”, and it stops companies and corporations who have a negative message or affect on the world from prevailing through the use of graphic design and advertising.
Wednesday, April 21, 2010
The Impotence Of Being Earnest
Buckminster Fuller
Ethical Design Education
A Question Of Design
“A Question Of Design” by William McDonough and Michael Braungart was another reading which focused on the connection between sustainability and the design world. This article went back in history to explain how and why our society today views sustainable design the way it does. One of the most thought-provoking moments in the article comes when the authors discuss the idea of what they call a “cradle to grave” system. The “cradle to grave” idea is that companies take resources from the earth and the land, create a product with them, sell the product, and then eventually that product is disposed of into a “grave”, which usually means a landfill. In these landfills, products sit, unable to break down or decompose. The authors discuss how consumers don’t think about where the items that they throw away end up- once they’re gone, they’re out of our minds. Ontop of that fact, the items themselves which we throw away in the garbage contain an average of only five percent of the raw materials involved in manufacturing it. When you really think about how many quickly-disposable products we use in our everyday lives that end up in landfills, its horrifying, and this article really sheds light on that atrocity.
10 Ways In Which Designers Can Save Paper:
#2.) Print on both sides of the paper when possible; i.e. when printing prototypes, test prints, etc.
#3.) Instead of printing a draft to proof-read it, change the font and size of the text so your eyes are unfamiliar with what's written and therefore can more easily catch errors.
#4.) Sign up for "paperless billing" and eliminate mailed bills and receipts by conducting commerce via the internet.
#5.) Use recycled ink jet cartridges instead of buying once which are newly manufactured.
#6.) Use e-mail to send tests or prototypes whenever possible instead of printing them to show to someone else.
#7.) Use natural, hand-made papers when possible to avoid the cost and waste of manufactured papers.
#8.) Challenge yourself to create more simple, consolidated designs which fit on less paper for company brochures, leaflets, etc.
#9.) Design objects which use biodegradable materials for the packaging. Instead of the waste sitting in a landfill, consumers can rest easy knowing the packaging will return to the earth.
#10.) Encourage and influence consumers, clients, and fellow designers to follow your lead in reducing waste of paper.
The Sincerest Form of Flattery
The “Sincerest Form Of Flattery” reading, by David Kupfer, was an interview with Janine Benyus about her views and opinions on the idea of design that imitates nature. The “design” of things and systems in nature are obviously naturally occurring, but these designs are true phenomenons and studying them in a genius way of creating and designing new products. I found Benyus’s example of a company wanting to design a new glue and looking to the way geckos adhere themselves to rocks underwater as inspiration in creating a non-toxic adhesive particularly interesting. Nature’s influence in designing and developing new products can create non-toxic, more earth-friendly alternatives in design. “Biomimicry” was a word I was not familiar with before reading this article, but after reading the definition, I realized I was familiar with examples of biomimicry in our world today. As we discussed one day in class, the new Sun Chips bags are now created from compostable, entirely plant based materials so that the bag itself can decompose instead of existing as plastic sitting in a landfill. The use of biodegarable materials to replace those which don’t naturally break down is undoubtedly an example of biomimicry because in nature, all waste is biodegradable.